Next-Generation Contents


Research Areas


In recent years, XR technologies such as VR (virtual reality) and AR (augmented reality) have been moving beyond their initial application of entertainment and into various fields such as education, medical care, and reception at stores. However, we believe that achieving just three-dimensional visual effects is insufficient to realize the full penetration of XR technology into society. In order to blend the two worlds without the user being aware of the boundary between the real and the virtual, advanced computer processing technologies such as modeling and self-localization, as well as ultra-low-latency communication environments are required.

In order to make high-quality XR technology more easily accessible, the Research Institute of Advanced Technology is conducting research on providing a high-speed and ultra-low-latency communication environment by utilizing 5G and MEC※1 (Multi-access Edge Computing).

  1. ※1MEC: A technology that speeds up the response of data processing, and optimizes and accelerates communication performance by distributing servers close to smartphones and IoT devices where data is generated.


As the use of XR technology becomes more widespread, innovation will occur in various aspects of society.
For example, in education, the ability to virtually experience everyday environments or non-existent places may improve the quality of learning. In the medical field, conducting remote examinations and surgical procedures will become possible, as well as providing medical services in regions that now lack such medical facilities. XR technology can also be used by the manufacturing industry for product design and development, contributing to solving social issues and enhancingpeople's lives.

Research Areas